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3dGraphics_37_b
3dGraphics_01_b
3dGraphics_01_a
3dGraphics_01_c
3dGraphics_37_c
3dGraphics_02_a
3dGraphics_02_b
3dGraphics_03_a
3dGraphics_05_a
3dGraphics_04_a
3dGraphics_03_c
3dGraphics_03_b
3dGraphics_02_c
3dGraphics_04_b
3dGraphics_05_c
3dGraphics_04_c
3dGraphics_06_c
3dGraphics_07_a
3dGraphics_06_a
3dGraphics_09_c
3dGraphics_10_a
3dGraphics_07_b
3dGraphics_10_b
3dGraphics_15_a
3dGraphics_05_b
3dGraphics_10_c
3dGraphics_16_b
3dGraphics_07_c
3dGraphics_13_a
3dGraphics_06_b
3dGraphics_11_c
3dGraphics_16_a
3dGraphics_17_a
3dGraphics_08_a
3dGraphics_19_c
3dGraphics_11_a
3dGraphics_11_b
3dGraphics_15_b
3dGraphics_16_c
3dGraphics_09_b
3dGraphics_30_b
3dGraphics_14_a
3dGraphics_20_b
3dGraphics_09_a
3dGraphics_12_a
3dGraphics_20_a
3dGraphics_15_c
3dGraphics_19_a
3dGraphics_18_c
3dGraphics_18_a
3dGraphics_17_c
3dGraphics_18_b
3dGraphics_22_a
3dGraphics_20_c
3dGraphics_30_a
3dGraphics_34_a
3dGraphics_23_b
3dGraphics_30_c
3dGraphics_32_a
3dGraphics_38_b
3dGraphics_34_b
3dGraphics_34_c
3dGraphics_36_a
3dGraphics_40_c
3dGraphics_39_a
3dGraphics_24_b
3dGraphics_25_a
3dGraphics_27_a
3dGraphics_39_b
3dGraphics_40_b
3dGraphics_36_c
3dGraphics_29_a
3dGraphics_31_b
3dGraphics_28_a
3dGraphics_35_b
3dGraphics_23_a
3dGraphics_22_c
3dGraphics_26_a
3dGraphics_33_b
3dGraphics_26_b
3dGraphics_28_c
3dGraphics_21_a
3dGraphics_35_a
3dGraphics_41_b
3dGraphics_41_c
3dGraphics_38_c
3dGraphics_31_c
3dGraphics_24_a
3dGraphics_40_a
3dGraphics_31_a
3dGraphics_32_c
3dGraphics_32_b
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3dGraphics_41_a
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3dGraphics_35_c
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3dGraphics_33_c
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3dGraphics_39_c
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3dGraphics_29_b
3dGraphics_21_b
3dGraphics_29_c
3dGraphics_37_a
3dGraphics_38_a
Vector Graphics_23
3dGraphics_37_b
3dGraphics_01_b
3dGraphics_01_a
3dGraphics_01_c
3dGraphics_37_c
3dGraphics_02_a
3dGraphics_02_b
3dGraphics_03_a
3dGraphics_05_a
3dGraphics_04_a
3dGraphics_03_c
3dGraphics_03_b
3dGraphics_02_c
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3dGraphics_05_c
3dGraphics_04_c
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3dGraphics_07_a
3dGraphics_06_a
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3dGraphics_15_a
3dGraphics_05_b
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3dGraphics_07_c
3dGraphics_13_a
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3dGraphics_11_c
3dGraphics_16_a
3dGraphics_17_a
3dGraphics_08_a
3dGraphics_19_c
3dGraphics_11_a
3dGraphics_11_b
3dGraphics_15_b
3dGraphics_16_c
3dGraphics_09_b
3dGraphics_30_b
3dGraphics_14_a
3dGraphics_20_b
3dGraphics_09_a
3dGraphics_12_a
3dGraphics_20_a
3dGraphics_15_c
3dGraphics_19_a
3dGraphics_18_c
3dGraphics_18_a
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3dGraphics_18_b
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3dGraphics_34_a
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3dGraphics_39_a
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3dGraphics_31_b
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3dGraphics_35_b
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3dGraphics_22_c
3dGraphics_26_a
3dGraphics_33_b
3dGraphics_26_b
3dGraphics_28_c
3dGraphics_21_a
3dGraphics_35_a
3dGraphics_41_b
3dGraphics_41_c
3dGraphics_38_c
3dGraphics_31_c
3dGraphics_24_a
3dGraphics_40_a
3dGraphics_31_a
3dGraphics_32_c
3dGraphics_32_b
3dGraphics_33_a
3dGraphics_41_a
3dGraphics_23_c
3dGraphics_35_c
3dGraphics_28_b
3dGraphics_33_c
3dGraphics_22_b
3dGraphics_25_c
3dGraphics_21_c
3dGraphics_17_b
3dGraphics_19_b
3dGraphics_39_c
3dGraphics_36_b
3dGraphics_25_b
3dGraphics_29_b
3dGraphics_21_b
3dGraphics_29_c
3dGraphics_37_a
3dGraphics_38_a
Vector Graphics_23

Service Subitle

3D GRAPHICS

Original still images created in a 3D graphics program such as Maya and Blender.

3d Graphics

CATEGORY GUIDELINES

3D Graphics

This category is for still images created in a 3D graphics program such as Maya, Blender, and 3DS Max.  No premade assets should be used in this category.  Pieces should be made from primitive geometry and modified by the student.  Paint effects, character rigs, and visor assets should be omitted, files used in textures are acceptable with proper documentation.  Digital sculpting is acceptable but major changes should be present from base mesh.  If a tutorial is used for the creation of the image, the URL should be noted in the credits.

  1. Individual or team project (2-3 members)

  2. Submit three (3) different camera angles

  3. Submit 24 bit color, 300 dpi as TIF or JPG

  4. Max size 2048 pixels